Dialogue List Style Guide

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    Constantinos Costa

    7/26/19 - V16 Uploaded

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    Constantinos Costa

    8/7/19 - V17 Uploaded

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    Constantinos Costa

    9/18/19 - V18 Uploaded

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    Constantinos Costa

    9/18/19 - V19 Uploaded

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    Constantinos Costa

    9/25/19 - Converted to article

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    Alastair Brooke

    Hi, Tino. Could we add something about poems, perhaps under the heading "songs"? Something like: Poems should follow their official line structure and punctuation. If a poem is written for the show, it should be punctuated as a song with no full stops at the end of each line, only exclamation marks and questions marks where necessary. Lines may contain commas where necessary for the understanding of the line.

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    Constantinos Costa

    2/6/20 - Updated Section 2.4 -  Break the event if there is a significant pause longer than 2 seconds.

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    English Knowledge

    DISNEY+ Originals: QC/PP editor of any Disney+ Original will upload three things: Dialogue list, Creative letter and Archive. The Dialogue list document will contain Dialogue list only. No DITTIES, VOCALS, FOREIGN LANGUAGE, EPISODE SYNOPSIS sections etc. All of that will be in a separate document. Creative letter will have everything else: EPISODE SYNOPSIS, EPISODE CAST/WORD COUNT REPORT sections etc. Cover page and Table of Contents for both Dialogue list and Creative letter documents will have to be updated accordingly.

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    English Knowledge

    Updated section 4: SOUNDS.

    If you have an actor making repeated effort sounds like <grunts> <breathes heavily> <groans> <moans> or <pants>, you don’t necessarily have to include each individual sound, especially when they are not talking in between cues. Actors will often record their effort sounds in a separate session to the spoken dialogue, and for a long series of non-verbal sounds we can just use one or two general descriptors in the Dialogue List. Typical examples of times this might happen are fight scenes, love scenes, chase scenes, digging-a-hole scenes, that sort of thing. Having too many individual sound cues can actually slow down dubbing studios and cause annoyance, rather than provide clarity.

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    English Knowledge

    Whenever we make revisions, and then additional revisions to a Disney DL and Change List when we are not updating to a new proxy procedure added.

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    English Knowledge

    Update 07/21/2020

    6.2.8: Ensure that only ONE speaker ID is created for each speaker in the program

    3. Narratives > Subtitles: The subtitle event must be accompanied by a dialogue event, where the same speaker is chosen as the speaker, populated by just a sound cue indicating the language spoken, for example, LIDIJA: <speaking Spanish>

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    English Knowledge

    DISNEY & DISNEY+: Do not tag KNP terms for Disney or Disney+ unless explicitly instructed to do so.

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    English Knowledge

    Archive update: The Post-processor will also be responsible for uploading an “archive” of the zipped Excel export (Full Script, Template "cleaned for Template" version & Template For CE, SDH Template & SDH Template For CE, Template with Speakers [if requested], or others as requested) of the project. Please view "CE Release Notes - 03 Auguts 2020" e-mail for clarity.

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    English Knowledge

    Update: If a word has been censored in the audio use four asterisks to indicate the censored word.

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    English Knowledge

    Regarding the use of (overlaps) (interrupts): 
    Do not use both together. Remove (overlaps) and include (interrupts) if the dialogue is being interrupted with barely an overlap.
    But include (overlaps) and remove (interrupts) if a full word or phrase is being overlapped. The double dash in the previous dialogue will indicate the interruption

    &

    We are not going to be using "repeatedly" anymore (e.g. <grunts repeatedly>) This will be changed to <grunting>. Callout for CBS included. CBS: Because CBS uses only round brackets ( ), stick with the old treatment for now e.g. (grunting) for directional cue and (grunts repeatedly) for the sound cue. Updates will be given if anything changes.

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    English Knowledge

    3 Feb 2021 - Updated

    • For a walla, we use the following 3 cues: (continues through scene) (continues intermittently through scene) or (continues under following dialogue)
      •  
        Use continues through scene if you can hear the walla the whole scene. Intermittently if it stops for a bit (like if there’s an intercut or just you don’t hear it the whole time.) And then continues under following dialogue if it only continues under the following dialogue and not the whole scene.
      • Timing: We don't need to provide an out time (the in and out time can be the same - 0 in duration) for a (continues through scene) and a (continues intermittently through scene) but we do time it accurately when we use (continues under following dialogue) as that indicates it's only occurring for a short period of time in a specific section.
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    English Knowledge

    Updated again - 3 Feb 2021 -

      • Timing: We don't need to provide an out time (the in and out time can be the same - 0 in duration) for a (continues through scene) and a (continues intermittently through scene) but we do time it accurately when we use (continues under following dialogue) as that indicates it's only occurring for a short period of time in a specific section.
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    English Knowledge

    23 Feb 2021

    Removed the section on formality. English does not tag formality in dialogue lists.

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    English Knowledge

    23 Feb 2021

    Added to Walla section - updated formatting style

      • Separating Secondary Character Dialogue vs. Including Non-Plot-Pertinent Dialogue within Walla Entry

        Let's say there's a scene with a walla group/crowd that’s indistinct. In this scene, you can also distinctly hear dialogue lines coming from this crowd but CANNOT see who is (or are) saying the lines. The walla treatment will depend on how plot-pertinent the dialogue lines are.

         

        A. If the discernable lines or "callouts" are plot pertinent (and/or if it feels intentional, relevant), this will not be considered general walla. We will separate the callouts (i.e., relevant walla dialogue) from the general walla event and give the speakers generic tags so studios will know to bring in secondary actors to dub these callouts.

        Example 1:

        01:01:21:16 

        WALLA

        <crowd> (continues through scene) 

        01:01:21:18

        WOMAN 1

        (OFF) The vote! Someone cast a vote.

        01:01:21:20

        MAN 1

        (OFF) Who was it?

         

        Example 2:

        01:01:21:16 

        WALLA

        <protestors and demonstrators> (continues through scene)

        01:01:21:18

        WOMAN 1

        (OFF) Save our planet!

        01:01:21:20

        WOMAN 2

        (OFF) This is our land!

        01:01:21:22

        MAN 1

        (OFF) Get out of here!

         

        B. If the discernable lines are not plot pertinent, we can keep these lines in the same WALLA event.

        For example, a setting in a café where you can hear irrelevant lines (which could be looped and/or taken from a [walla] library):

        01:01:21:16 

        WALLA

        <people in café> (continues through scene) Nice hat. You gonna drink that? Lovely weather we're having. That's an awful color on her. How are the kids? Try the garlic bread. What did he say? I'm more of a T-shirt and shorts guy.

         

         Simplified Treatment – Be Consistent with WALLA Tagging

        • Group chanting during indistinct crowd walla 
          • Example: Let’s say we’re at a baseball game and you hear regular Baseball Crowd walla that’s indistinct, and you hear fans from a specific team chanting. Give each a separate event and tag them both as WALLA in the speaker (or character) ID boxes. 
            • Tag each as WALLA  

        TIME CODE 

        CHARACTER 

        DIALOGUE 

        01:12:00:00 

        WALLA 

        <Baseball Crowd> (continues throughout scene) 

        01:12:15:05 

        WALLA 

        <Dodgers Fans> (chanting) Let’s go, Dodgers! Let’s go! 

        • Two (or more) groups chanting  
            • Example: One set of demonstrators yelling one thing and another set of protesters yelling another thing. 
              • Tag each as WALLA  

        TIME CODE 

        CHARACTER 

        DIALOGUE 

        01:00:01:03 

        WALLA 

        <Pro-Coal Demonstrators> (chanting) Save our jobs! Save our jobs!

        01:00:02:00 

        WALLA 

        <Anti-Coal Protesters> (chanting) Save our planet! Save our planet!

     

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    English Knowledge

    + added to index

    4.1 Sound cues

    4.2 Phonetic sounds

    4.3 Walla

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    English Knowledge

    + added to Walla section:

    • We no longer have to use group character tags as the "speaker." Only tag Walla as the speaker.
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    English Knowledge

    Added new links to the Reference section.

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    English Knowledge

    May 9, 2021 -

    Added the following under 5. Directional Cues, #4:

    • If one word (that's one-to-two syllables) is spoken while a character is on-screen then finishes the word off-screen or vice versa:
        • If spoken on first, then consider the word (ON). If spoken off first, then consider the word (OFF).
        • But, if the word is a lengthy, multi-syllable word, then if the word is more on than off, consider it (ON). If the lengthy word is more off than on, consider it (OFF).

    Added the following under: 5. Directional Cues, #5:

    • Overlapping text, (overlaps)
        • If the overlapping dialogue is spoken as off or as a voice-over, include the (OFF) or (VO) cue before the (overlaps) cue. 
            • For example: (OFF) (overlaps) I'm off-screen, and my dialogue is overlapping another dialogue.
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    English Knowledge

    May 13, 2021 - Updated to match Italics In-Depth and Chicago Manual of Style:

    Italicize: Titles of computer games.

    Do not italicize: App names, computer programs, operating systems, etc.

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    English Knowledge

    May 18, 2021 - Updates/additions under 5. Directional Cues --> bullet point 5 --> sub-bullet points:

    • Interrupting dialogue: We are no longer using the (interrupts) cue. The double dash in the previous dialogue entry will indicate the interruption. (see Punctuation In-depth under 5.1.1 Interruption.)
    • Imitating people or a way of speaking, use (imitating __________)
        • (imitating Elvis Presley) Thank you. Thank you very much.
        • (imitating a parrot) Polly wants a cracker.
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    English Knowledge

    June 11, 2021 - Update to Section 4: WALLA for clarity. Do not use WALLA for song lyrics. For a chorus or a company singing in unison, rather create group IDs.

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    English Knowledge

    June 13, 2021 - Further clarified to not focus on how long a character speaks in a dialogue list and added bullet points 5, 5.1, and 6 under Event Treatment heading. 

    2. Event Treatment

    1. Minimum / Maximum duration: N/A (do not focus on how long a character speaks)
    2. Each event reflects an on-screen narrative or a single character’s speech.
    3. Break the event when the character begins to address a different speaker.
    4. Break the event if there is a significant pause longer than 2 seconds.
      Note: While events in a dialogue list can overlap, meaning that another can start before the previous event is completed, or there can be a quick overlap of a “Gasp!” from one character while another speaks, break up events when there is a back and forth dialogue so that it is clear to voice actors exactly when they are supposed to deliver each of their lines
    5. For normal, spoken dialogue (not pertaining to *singing/song lyrics), only include 1 - 3 lines of dialogue within the CE dialogue box. If you have to scroll down to see hidden lines of dialogue in the CE dialogue box, then you'll know you'll have to split this dialogue. 
        1. *Singing/Song lyrics - songs are dubbed differently vs. normally-spoken dialogue. When transcribing lyrics, keep the lyrics in one event, even if it takes up something like 10 lines in the CE dialogue box. (Meaning, it is okay to transcribe more than 3 lines of dialogue in the CE dialogue box when transcribing singing/song lyrics.)
    6. For normal, spoken dialogue, if/when applicable, keep thoughts together.
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    English Knowledge

    2021_07_02 addition: Section 2, Speaker IDs and Who-to-Whoms.

    • For generic/unnamed characters such as [doctor] or [teacher], do not capitalize. 
      • For broadcast, do not add generic IDs to the consistency sheet.
        • The above does not apply to characters known only by a title or alias such as "the Guardian" or "the Masked Man." These are still proper nouns, not generic IDs, and should be capitalized and added to the consistency sheet.
      • Generic IDs should be added to theatrical consistency sheets to ensure consistency between reels. They must be checked against credits at Final.
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    English Knowledge

    July 14, 2021 - Addition/clarification to 4. Sound >> 2. Sound Cues:

    • If you hear a distinct effort/non-verbal sound twice in a row, add both sound cues.
        • I.e., <grunts> <grunts>
    •  If you hear more than two repeated and distinct effort/non-verbal sounds, use the -ing form sound cue.
        • I.e., <grunting>
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    English Knowledge

    August 23, 2021 - addition under 6 Dialogue List Concepts > 5. Directional Cues:

    • Do not use (OFF THEN ON) or (ON THEN OFF) for words partially spoken on-and-off-screen.
        • You may only use (OFF THEN ON) or (ON THEN OFF) for lengthy non-verbal sounds (for example: (OFF THEN ON) <laughing>, (ON THEN OFF) <groaning>, etc.).
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